TECH NOTES

September 16, 2007

Gaming, Graphics: .NET Developers Should Try “Truevision3D” For Gaming Graphics…

Filed under: IT Gaming, IT Graphics — Black Falcon @ 7:52 pm



As I have always had an abiding interest in game development on the computer, I have had little time to spend on it outside of researching the various components that go into the development of a complete computer-based game. My own specific interest in this area has been in the development of historical war-games.

As a result, I have spent literally scores of hours researching the various graphic engines, both commercial and open-source, that could provide a .NET developer with not only a complete API but ease of implementation as well. To this end, I have concluded that “Truevision3D” is the probably the finest tool available for most .NET game development. While its feature list is extensive it is the simplicity of its API that makes it the perfect choice for those who have always wanted to develop their own gaming systems but have also wanted to do it from scratch using the .NET development environments.

While this does not mean that other engines I have researched don’t merit consideration, such as the new “Torque X” engine from GarageGames.com, many of the commercial engines are rather pricey while the quality open-source implementations for whatever reason tend to have either inadequate or poor documentation for people new to such development. “Truevision3d” on the other hand has good community support and enough sample code to get anyone started interested in delving into game development.


To download a developer’s edition of “Truevision3d” go to the following link: http://www.truevision3d.com/

Steve Naidamast
Black Falcon Software, Inc.




TV3D Complete Features List

The TV3D SDK is an extensive library for 2D and 3D development for games, simulations, and 3D applications. Each of the features listed below can be configured to operate in many different ways, and can be combined to make a unique 3D experience. All of the features have been created for both the novice and advanced programmer alike, with a harmony of simplicity and flexibility being a primary development goal.
(more…)

September 12, 2007

Graphics: “Bryce 5.5: The Right Tool for the Job?” (Version 6.0 Now Available)

Filed under: IT Graphics — Black Falcon @ 2:24 am


Bryce 5.5: The Right Tool for the Job?
Click title for source at TechRepublic.com…

Bryce 5.5 from DAZ Productions
Bryce 5.5 from DAZ Productions

Bryce is a 3D illustration and rendering program intended to help you create breathtakingly realistic 3D landscapes and animations in a fairly intuitive way, using a drag-and-drop interface on a real-time canvas.

You may download Bryce 5.5 for free from the TechRepublic Software Library.

Bryce has been around in various forms for years, and has changed hands several times along the way. Now it looks like DAZ Productions is making version 5.5 available for the Mac under OS X. To me, this is a welcome upgrade from having to run it under Classic, which was never as fast as running it natively on my pre-OS X PowerPC. I am eager to see if it’s still as fun and easy to use as it used to be, and creates the same great 3D images.

View this image gallery to see Bryce 5.5 in action and discover whether it is the Right Tool for the Job.

For a concise summary of Bryce’s strengths and weaknesses, check out this blog post.




Bryce 6.0 Available Here…

June 30, 2007

Graphics: Virtual Rome: What the great city looked like back in the day…

Filed under: IT Graphics, IT R&R — Black Falcon @ 4:56 pm




A ten year collaboration among UCLA, the University of Virginia and the Politecnico de Milano produced Rome Reborn 1.0, a virtual 3D model of the city of Rome as it looked on June 21, 320 A.D.The group studied information available on Rome’s topography, urban infrastructure, buildings and monuments, then filled in the rest using digital reconstructions.

If 4th Century Rome had Google, this is what the city would have looked like on Google maps.

Blog at WordPress.com.